A-1. Leave ‘Em Laughing: Using Humor for Serious Impact
A-2. Whole Body Learning: Liberating the Full Mind
A-3. Games Trainers Play
Track B: Talent Mangement & eLearning
B-2. Improving Learning and Reducing Attrition from Online Training: Research Evidence
Track C: ROI & Evaluation
C-1. Developing Valid Level 2 Evaluations
C-2. Developing Value through Learning Analytics
C-3. Tying Learning Directly to Company Goals and Strategies: Using Learning Contracts